AI Insights · Timothy · September 2022
Top 5 PVP Games on iOS in Latin America Q3 2022
Discover how the top 5 PVP games performed on the iOS platform in Latin America during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 PVP games on the iOS platform in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Stumble Guys saw a fluctuating trend in revenue, starting the quarter at approximately $114K and peaking at around $146K in the first week of August. By the end of September, revenue had decreased to about $105K. Downloads followed a downward trend from around 277K in late June to roughly 100K by the end of September. Active users peaked in mid-July at approximately 1.1M and gradually declined to about 868K by the end of the quarter.
Subway Surfers experienced a relatively stable revenue pattern, starting at around $10K and ending the quarter at approximately $5K. Downloads fluctuated slightly, beginning at about 151K and closing at around 110K. The game maintained a strong active user base, peaking at over 9.4M in late June and ending the quarter with about 8.7M active users.
Free Fire: 7th Anniversary exhibited significant variations in revenue, starting at around $360K and peaking at approximately $677K in late August. By the end of the quarter, revenue settled at about $268K. Downloads remained relatively steady, ranging from around 100K to 128K. Active users peaked at roughly 3.2M in mid-July and ended the quarter at about 2.8M.
Roblox showed consistent revenue performance, starting at around $291K and peaking at about $366K in early August. By the end of September, revenue was approximately $318K. Downloads exhibited a rising trend mid-quarter, reaching around 99K in late July before declining to about 71K by the end of September. Active users remained stable, peaking at approximately 1.6M in late July and ending the quarter with around 1.6M users.
Call of Duty®: Mobile saw varied revenue trends, starting at around $179K and peaking at approximately $193K in early August. By the end of the quarter, revenue was about $135K. Downloads remained relatively steady, ranging from around 61K to 74K. Active users exhibited a slight increase, peaking at approximately 839K in mid-September and ending the quarter with about 816K users.
For more detailed insights and comprehensive data, visit Sensor Tower.